
Gameplay
The player collects people to grow and evolve into shapes resembling real-world vehicles, competing against bots disguised as real players with randomly selected names and flags. The last one standing wins by growing large enough to destroy the others.
Main challenge was achieving smooth transformations between vehicles while maintaining responsive input and a stable framerate.
Vehicles range from simple 2-part designs (like the hoverboard) to complex ones with over 40 units. Below is an example transformation from Hoverboard to Motorbike.


The final form is a tank, which gains the ability to destroy any building on the map. To support this, every building has a pre-baked destroyed version that swaps in on impact.


City Map
A single city map variation was built for this prototype.