Kingdom of Ants
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Kingdom of Ants

simulation game where you delve into the intricate world of ants

Mobile Idle Hybrid Casual
Platforms Google Play
Genre 100K+ downloads
Info 12 iterations
Role Developer
Downloads 100K+
Duration 15 month

Kingdom of Ants is a mobile idle/hybrid casual game where players build and manage a growing ant colony — producing resources, training warriors, and sending them on raids.

The project was initially prototyped by another developer who later left the company. I joined as the sole developer, working with a few artists and an art lead.

Main Challenges

  • The codebase I inherited leaned hard on singletons — it was fragile and painful to extend, so one of the first things I did was refactor it to a service-based architecture using Zenject DI.
  • Balance values were all hardcoded too, which made the game designer's life miserable every time something needed tuning. I built a small plugin in my spare time that syncs values from Google Sheets into local config files — nothing fancy, but it saved a lot of back-and-forth.
  • The other headache was testing: so many unit and machine combinations that even a small logic change could quietly break something unrelated. I tried to fix that by making the units more self-contained, so changes had less surface area to cause damage."

During development the project went through several visual art. Below are examples from the earliest prototype and the latest release:

Kingdom of Ants — New 01Kingdom of Ants — New 02
Kingdom of Ants — Room 1Kingdom of Ants — Old

To improve retention, the tutorial was redesigned and integrated into a newly created quest system that guides players through onboarding so they always have a clear next step. We later added daily quests so players have a reason to return each day — complete a simple task and earn a currency reward.

Kingdom of Ants — New 01Kingdom of Ants — New 02

All rooms are unlocked through progression. The final layout with all rooms and upgradeable production machines is shown below.Kingdom of Ants — Map

Kingdom of Ants — Room 1Kingdom of Ants — Old

Hunt

Hunt is a meta layer that unlocks as the anthill grows. Early on, players train every warrior unit manually - later this can be automated. Each raid demands a stronger army, but the rewards scale up accordingly.

Kingdom of Ants — OldKingdom of Ants — Room 1

Each raid takes place in a unique environment with a different set of enemies.

Kingdom of Ants — OldKingdom of Ants — Room 1

After a raid, warriors begin disassembling the loot they carried back. The parts are then used piece by piece to produce soft currency.

Kingdom of Ants — OldKingdom of Ants — Room 1

Progression

Each milestone unlocks a new anthill room along with free upgrade options.

Kingdom of Ants — New 01
Each room also has a dedicated unit that upgrades all buildings and workers within it, you pay for it with the soft currency you earn from raids.
Kingdom of Ants — Upgrades