
I joined the project during active development and helped ship it as a stable, scalable renovation simulation game with 25,000+ downloads. Was a part of a nine-member team as lead developer, working alongside two other C# developers and six 3D artists.
What I delivered
- Developed decoration mechanics for both core gameplay levels and the meta mansion, each tied to their respective progression stage
- Introduced an artifact search feature, letting players find unique items to display in their mansion
- Extended the economy architecture to support multiple currencies
- Implemented quest & progression systems
- Optimized performance for smooth gameplay on mobile devices
- Added new mechanics across all levels
- Integrated new art assets into the existing project
The video below shows the project before and after I took it over
Meta Mechanic
Players decorate their mansion room by room from the very start, placing bonus items collected during core gameplay levels.


Levels are set in a city where the player buys abandoned properties, renovates them, and earns money to invest in larger houses.

Level Editor
I built a level editor for the art team to preview decoration collections in scene, making it easy to see how different styles complement each other and speed up the art integration process.
